Javelin Rockets
Bregje Crolla in a javelin competition, 2010.
© Erik van Leeuwen, CC-BY-SA 3.0.
- Grades:
- Length: Variable
Overview
Student teams construct javelin rockets and use them to investigate the relationship between launch angle and the distance an object travels.
This activity is from the Think Like an Engineer Teacher's Guide. Originally intended for use as an after-school program, the lessons in the unit may be used together to form the basis of a STEM teaching and learning experience for upper elementary and/or middle school students.
- Teacher
Background - Objectives and Standards
- Materials and
Setup - Procedure and
Extensions - Handouts and
Downloads
Teacher Background
What It’s About
This activity is a common personal challenge. Through experience, we learn to throw a ball at the correct angle and speed to reach our target.
Of course, many sports involve throwing or hitting balls or other implements as far and accurately as possible. In baseball, a center fielder has to pick up a ground ball and throw it at the right angle and speed to the catcher waiting at home plate. A quarterback must be able to pass the football to a receiver running full speed toward the end zone. A golfer selects a driver with the right angle on the club face to launch a golf ball toward the hole. Athletes who throw javelins try to throw a javelin farther than their competitors.
In this activity, student teams will construct javelin rockets and use them to investigate the relationship between launch angle and range. They will discover that the best launch angle for the javelin also is the angle at which a ball should be thrown or hit to travel the maximum distance.
Objectives and Standards
Students must answer the following question.
Does launch angle affect the distance a javelin rocket travels?
Materials and Setup
Teacher Materials
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13 30-cm pieces of string
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13 protractors
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13 push pins
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13 metersticks
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8–9 narrow strips of duct tape, 3–4 cm in length
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2 30-cm pieces of foam pipe insulation (for 3/4-in. diameter pipes)
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2 rubber bands (large, sturdy)
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Hot glue gun and glue
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Manila folder (or thick card stock)
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Masking tape
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Pair of scissors
Materials per Pair of Students
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8–9 narrow strips of duct tape, 3–4 cm in length
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2 tennis balls
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2 30-cm lengths of foam pipe insulation (for 3/4-in. diameter pipes)
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2 manila folders (or thick card stock)
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2 pairs of safety goggles
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2 pairs of scissors
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2 rubber bands (large, sturdy)
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Metric tape measure
Materials per Student
- Copy of “Make a Javelin Rocket,” “Launch Instructions,” and “Test Flight Data” pages
Setup
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Build a model javelin rocket and launcher using the instructions (see illustrations, PDF. Illustrations are not to scale). Prepare the pieces for a second rocket javelin, but do not assemble it. You will use this second javelin to demonstrate how to build and assemble a rocket javelin.
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Cut a 30-cm piece of foam pipe insulation. This tube will serve as the javelin rocket body.
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Cut a narrow strip of duct tape and affix one end of it to one end of the tube. Slide a rubber band through the unattached end of the tape. Secure the unattached end of tape on the other side of the tube. Place a second strip of tape around the tube to hold the first strip in place.
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You will need four slits in the opposite end of the tube. Use the pre-cut manufacturer’s slit as the first slit. Make three additional cuts into the end of the tube, spaced at 90° intervals. The three cuts need to be approximately 10 cm long.
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Make fins from a manila file folder. Cut slits in the fins so they can be nested, with four fin tips oriented at 90° angles to each other.
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Slide the fins into the four slits in the back end of the tube. Place a narrow strip of duct tape around the bottom of the tube to hold the fins in place.
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Cut one 30-cm length of foam pipe insulation for each student.
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Construct enough rocket launchers for the entire class (one launcher for every two students), and one for you to use for demonstration.
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Hot glue a protractor to the middle of a meterstick.
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Insert a push pin through the hole at the protractor’s apex, into the meterstick.
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Hang a string loop around the push pin and tie a metal washer to the other end of the string. The launcher is ready.
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Place team materials in a central location for students to pick up. Have students work in teams of two.
Procedure and Extensions
Time: 1–2 Sessions
What To Do: Ball Toss
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Prompt students to talk about the seemingly simple process of throwing a ball. Ask, How do you throw a ball to someone standing close to you? How do you throw a ball to someone far away? What is the difference? Bring students to a large open area and separate them into small groups. Direct two students from each group to toss a tennis ball back and forth, while the other students observe the ball’s flight path from the side. The students playing catch should start about five yards apart and slowly double the distance with subsequent throws. Have observer students switch with the throwers so that all can throw and observe the ball’s flight path. Afterward, have students diagram the ball’s path on the board or in their notebooks.
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Draw three stick figures on a white board. Have two figures about two feet apart, with the first at the left edge of the board. Place the third figure at the right edge of the board. Invite students to draw lines estimating the path of a ball thrown from the figure at the left board edge to the nearest figure, and also to the figure at the right edge of the board. In each case, the ball’s trajectory (path through the air) should be curved. Ask, Why is the path curved? (gravity)
What To Do: Build/Test Javelin Rockets
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Tell students they will make and fly javelin rockets, and investigate the best launch angle to achieve maximum distance. Show the completed rocket javelin to the class, explaining the different parts. Next, show how to mount the rocket javelin on the launcher and launch the rocket javelin. Point out the protractor and string/weight, and explain how to measure the launch angle. Also explain to students that they can control for launch force by stretching the rocket javelin back to the exact same point on the meterstick each time they launch.
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Distribute the student sheets and have students begin assembling their rockets, using the instruction diagram as a guide. While they work, assemble the second model javelin rocket, discussing each step and checking to make sure students are following the instructions properly.
Tip: Peel off narrow lengths of duct tape in advance and stick them to table edges for students to access easily when needed. -
When all students have completed their rockets, demonstrate the launch technique once again. Move students to an open area where they can safely attempt test flights and become familiar with the launchers. Set up a launching line. Measure two-meter intervals from 0 to 16 meters. Mark each interval with a strip of masking tape.
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Divide the class into teams of two and have each team launch its rockets. One student should launch while the other checks the launch angle. For each launch angle used, teams should record the distances their rockets fly. Be sure they measure distance to the landing point, not the point at which the rockets come to rest after sliding on the floor.
Caution: Warn students not to aim their rockets at anyone. Always aim for an open area.
Wrapping Up
Ask your students, What is the best launch angle for long-distance flights? If they can’t agree on a number, average students’ responses. Compare their results to the actual ideal angle: 45 degrees. Anything more or less than 45 degrees will produce shorter flights (see illustration, PDF). Ask, How does this discovery apply to sports? (Throwing or hitting a ball the longest distance requires launching it upward at an angle of 45 degrees.)
Extra
Hold a launch competition. Set a basketball or other target on the floor about 10 meters from a launch line. Challenge students to hit the target—on the fly—with their rockets (sliding into the target does not count). Instruct students to adjust their launch angles as needed to reach the target. To launch the rocket with more or less force, students also can change how far back they pull their launchers before release.
Related Content
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Think Like an Engineer
Teacher GuideStudents follow an engineer's approach as they identify problems, brainstorm solutions, design a plan, and build, test, refine, and produce a product or solution. (8 activities)
Funding
National Science Foundation
Grant Number: DRL-1028771